Ko
Ko describes a situation where two alternating single stone captures would repeat the original board position. The alternating captures could repeat indefinitely, preventing the game from ending. The ko rule resolves the situation. If one player captures the ko, the opponent is prohibited from recapturing the ko immediately.
This tag gives a hint.
Created by d4rkm4tter.
Other tags:
1-1 point, 2-1 point, Attack, Bamboo Joint, Belly Attachment Tesuji, Bent Four in the Corner, Breaking Bamboo Clamp, Bulky Five, Carpenter's Square, Clamp, Comb-Formation, Connect, Crane's Nest, Crosscut Tesuji, Damezumari, Descent, Door Group, Double Atari, Double Ko, Driving Tesuji, Enclosure, Eternal life, False Eye, Fuseki, Geta, Golden Chicken Standing on One Leg, Haengma, Hane, Hekomi, J+1 Group, J-Group, Joseki, Ko, L+1 Group, L+2 Group, L-Group, Ladder, Long L Group, Loose ladder, Miai, Monkey Jump, Moyo, Nakade, Nose Tesuji, Oiotoshi, Oshi-tsubushi, Patting the Raccoon's Belly, Placement, Rabbitty Six, Sabaki, Sacrifice, Seki, Semeai, Semeai Type 1, Semeai Type 2, Semeai Type 3, Semeai Type 4, Semeai Type 5, Semeai Type 6, SendingTwoReturningOne, Sente, Separate, Snapback, Spiral Ladder, Squeeze , Superko, Symmetry, Ten Thousand Year Ko, Throw-in, Tombstone, Tripod Group, Tsumego, Two-Headed Dragon, Under the Stones, Weak Carpenter's Square, Yose, chuban [Create new tag]