Tsumego
Tsumego, a Japanese go term adopted into English, are problems mainly about life and death, but also about ko, capturing races, cutting, connecting and other topics. Most professional players and top amateur players agree that solving Tsumego is one of the best ways to improve. Tsumego solving improves your reading ability overall and sharpens your sense of danger in life and death situations.
https://senseis.xmp.net/?Tsumego
Created by d4rkm4tter.
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Diabolical, 2-1 point, Attack, Bamboo Joint, Belly Attachment Tesuji, Bent Four in the Corner, Bulky Five, Carpenter's Square, Clamp, Comb-Formation, Connect, Crane's Nest, Dame, Damezumari, Door Group, Double Atari, Double Ko, False Eye, Fuseki, Geta, Golden Chicken Standing on One Leg, Haengma, Hane, J-Group, Joseki, Ko, L+1 Group, L-Group, Ladder, Loose ladder, Miai, Monkey Jump, Moyo, Nakade, Nose Tesuji, Oiotoshi, Oshi-tsubushi, Patting the Raccoon's Belly, Placement, Rabbitty Six, Sabaki, Sacrifice, Seki, Semeai, Semeai Type 1, Semeai Type 2, Semeai Type 3, Semeai Type 4, Semeai Type 5, Semeai Type 6, Sente, Separate, Shimari, Snapback, Spiral Ladder, Squeeze , Superko, Symmetry, Tenuki, Throw-in, Tombstone, Tsumego, Under the Stones, Weak Carpenter's Square, Yose [Create new tag]