Sente
Sente is a Japanese go term that roughly translates to ‘initiative’. A ‘sente move’ is a move that your opponent has to respond to, so you can then switch elsewhere on the board if you want to. ‘Having sente’ means that it is your move turn and there is nothing urgent on the board; in other words, that you are free to choose your next plan from many similarly good alternatives.
https://senseis.xmp.net/?Sente
This tag gives a hint.
Created by junikki.
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Diabolical, 2-1 point, Attack, Bamboo Joint, Belly Attachment Tesuji, Bent Four in the Corner, Bulky Five, Carpenter's Square, Clamp, Comb-Formation, Connect, Crane's Nest, Dame, Damezumari, Door Group, Double Atari, Double Ko, False Eye, Fuseki, Geta, Golden Chicken Standing on One Leg, Haengma, Hane, J-Group, Joseki, Ko, L+1 Group, L-Group, Ladder, Loose ladder, Miai, Monkey Jump, Moyo, Nakade, Nose Tesuji, Oiotoshi, Oshi-tsubushi, Patting the Raccoon's Belly, Placement, Rabbitty Six, Sabaki, Sacrifice, Seki, Semeai, Semeai Type 1, Semeai Type 2, Semeai Type 3, Semeai Type 4, Semeai Type 5, Semeai Type 6, Sente, Separate, Shimari, Snapback, Spiral Ladder, Squeeze , Superko, Symmetry, Tenuki, Throw-in, Tombstone, Tsumego, Under the Stones, Weak Carpenter's Square, Yose [Create new tag]