d4rkm4tter: Does any of you maybe want to improve the endgame files?
caranthir: @SkaterStan I could try to. Considering my previous point, maybe it's practical, in case of two or more points-optimal solutions, to consider the one correct which ends in sente.
caranthir: Maximising points is in my opinion the only consistent condition of an endgame problem, because in order to establish a value for sente, one would have to know what other endgame points (if any) there are on the board that are not shown. In a sense, every endgame problem here can thus be viewed as representing the global endgame: you play the required moves, and then the game is complete. For consistency, here both B16B15A17 and B16B15A16 should be viewed as correct, as they both yield the same maximal amount of points and the final sente/gote has no value in the problem universe.
d4rkm4tter: I tend to the idea that sente/gote should be ignored as it is a local problem.
Behair: The title of most of these problems is very confusing, it should be: W/B to maximise its points. The best endagame accounts for sente/gote, which you deny here. Took me many HP to just to understand what you want me to do...
GoDave89: To my previous poster yaya:
Actually S3 is wrong, because it is about the best local endgame move (so imagine it is the last place left on the board)
Also there is no sente hane for black anyway, so depending on tedomari, T4 might also be the best global move if there is still a lot of endgame to play.
yaya: T4 is not the best endgame move for Black, because White gets T5 in sente. It's better to play calmly S3, because after that Black is the one, who probably has a hane in sente.
Does any of you maybe want to improve the endgame files?