Tsumego Hero
  • Sprint Intuition Rejuvenation Refinement
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    TomAA:
    There is an alternate solution. G16 forces D16 to save the two you're supposed to take. Then H14 forces D13. J15 then starts a ladder that kills H15
    d4rkm4tter:
    The objective is to capture. If we look for good moves in general, your sequence is ok, but doesn't look better to sequences starting with D16.
    7. March 2024
    10:52
    arenkabakdelen:
    Sigma
    Sadaharu:
    I couldn't follow your comment.
    27. January 2024
    12:16
    senseia_a_ron:
    If I play at N5 that violates the ko rule, right?
    caranthir:
    No, the ko rule says that you can't play a move that reproduces the immediately previous position (common), or any previous position (superko). In these problems we always assume the common ko rule, which in real games almost always works (except in case of a very rare, 1/10000-ish triple ko or other longer cycles, in which case the game is deemed void). Superko, on the other hand, works 100 % in preventing all cycles. Of a historical note, capturing at N5 would indeed violate a ko rule that was used in Tibetan go, which prohibits playing a stone at an intersection from which your stone was just removed.
    30. April 2022
    00:50
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