katapliksi: imho in problems where there is clean kill/life, the description of the problem shouldn't say "No Ko", but rather label the ko kill/life as wrong and just say in the description just black/white to play. That way, it's closer to an actual game.
caranthir: In easy collections such as this one, it's commonplace to give the "no ko" hint where applicable.
imho in problems where there is clean kill/life, the description of the problem shouldn't say "No Ko", but rather label the ko kill/life as wrong and just say in the description just black/white to play. That way, it's closer to an actual game.