Tsumego Hero
  • Sprint Intuition Rejuvenation Refinement
    3k (1885)



    caranthir:
    I tested some more, and the thing is, the bug doesn't work consistently in my system. The same "incorrect" sequence that works in my regular account (which already has the problem solved) does not do the same trick if I open it as a virgin problem in an incognito window. But then in the latter, after a bunch of trying different move orders and solving the problem neither in a right nor a wrong way, some other "wrong" sequence does it anyway (and demonstrates that a user can at least in some cases have an "invalid" unlock of a problem.) I have no idea what's going on.
    15. March 2025
    13:49
    TwT:
    I not get your point: If it is a joyful experience for users to randomly spread stones in hunt of a solution. Well, why should you do the police?
    caranthir:
    Yeah, at least for me, when testing this functionality, if I can somehow arrive to the same position as in the correct solution "in the wrong way", ie. the permutation of the moves would be inattainable with correct responses (in this problem, D17 D16 D19 C18 D18 works at least), then it says "Correct!" even when in regular mode. Of course, without the review mode, sometimes an earlier program response blocks the way to the desired endpoint. --- For me, this is perhaps mainly an aesthetic problem. However, there's some practicality involved too: This way, the user can also change the status of the problem and unlock the review mode and stuff. If one among the ideas of Tsumego Hero is to "gamify" the tsumego learning experience, then having this bug could break some part of that experience. Some users may be concerned about it and for that reason I think fixing the bug should be worthwile. (Though I admit that others in converse could even like that the bug exists - but the functionality is still other than intended.) ------ However I am *personally* not concerned: I'm here just for the tsumego and don't care about levels, rankings, achievents or other external gamey features, other than maybe just the slight added feeling when I first time "unlock" some problem or complete a collection and it changes to a different fancy colour. (I'd personally even get rid of the user ranking feature because in general I think that I have a happier and more effective learning experience without the feeling that someone or something is judging or grading me, but I recognize that most people probably like the said feature.)
    14. March 2025
    11:43
    caranthir:
    If possible, it would be nice to make it not possible for the user to get the "Correct!" response, when continuing to play moves, after having already received "Incorrect" (see gut-1's comment). (I understand that without a fix to the user output, this is how it behaves based on BesoGo's functionality.)
    TwT:
    Hi, I am very happy about any line from you.^^ So far I was only able to get the effect described in "review mode". Maybe I am too stupid. It not works for a problem "solved", thus it works only for unsolved? If true (see above)
    14. March 2025
    05:35
    TwT:
    Dear gut1, I appreciate your effort to explain the situation, but I agree with Ivan that your description could be clearer. The small green dot you noticed indicates a "Zugumstellung," which translates to "altered order of moves." This feature in BesoGo helps to minimize redundant sequences. Referring to it as "the Problem gets green" may be confusing for others.
    13. March 2025
    15:37
    casjen:
    When the Problem ist in the upper right, whites Turn. W plays the wrong move Q19,the Problem goes Red. If i add R18, Q17, Q16, Q18 Afterwards, the Problem gets green
    Ivan Detkov:
    Please, try to explain better. I do not understand.
    13. March 2025
    06:28
    searching...